CMOS App
BNP ParibasProblem
As part of the rebranding effort of Bank of the West (now owned by parent company, BNP Paribas), the business needs required new products to help their customers engage with various online services.
Objective
Design a CMOS (Cash Management Online Service) web app that allows customers to view, manage, and print online transactions.
My Role(s)
Senior UX Designer, Web Developer, UI Designer, UX Writer, and UX Researcher.
I led the UX/UI design efforts on various projects within the CMOS product. I was assigned two main tasks: 1.) Create a Login Password with Biometric Enrollment. 2.) Datasheet upload workflow.
My Approach
I collaborated and communicated directly with PMs and UX Designers. Every UX Designer worked on at least one project. A fresh perspective from other UX designers was every week. However, we often exchanged information and resources since we played a significant part in BOTW rebranding efforts as we worked on our projects. These projects included custom iconography and patterns that were delivered and vetted throughout the project(s) duration.
Due to the startup environment, all projects and contributions to the Design System were a high priority. In turn, working more with your team than usual was imperative.
Result and Impact
I delivered a Hi-Fi Mockup for both projects, which was vetted and approved by PMs and other stakeholders.
Project Fidelity
Mid-High
Device(s)/Platform
Web and Native (iOS & Android)
Tools
Sketch, CSS
Environment
Agile
Company
Bank of the West
Team/Department
UX, CMOS
Android App
GoogleProblem
Google’s Unicorn team is developing a Family Link app for their Chromebook and Google Pixel devices. As part of the UX Foundation team, we must focus on the customer mental model and build this product in the exploration stages.
Objective
Design an app that allows parents to manage their child’s first device, with four main features: manage the duration the child spends on their device, vet app downloads and approval, monitor the child’s location, and manage the child’s homework. Ensure this accommodates all three members (Parent, Child, and Supervisor).
Leverage GM Design System with GM2 considerations (internal only access) for future release. (Note: GM2 Official release date Q4 2018)
My Role(s)
Interaction Designer, UI/UX Designer, Web Developer, UX Writer, and UX Researcher.
I led the UX/UI design efforts for several Family Link projects assigned to me. The main task was family management. Here, the emphasis was establishing a workflow targeting Google Pixel, Chromebook, and the web. The web requirement is redesigning the Parent Sign-On page via the product page. Here, the parent could make additional changes from an admin perspective.
My Approach
I garnered UX Research pre-existing resources, impromptu whiteboarding sessions with the UX Manager, observed Usability Testing, attended direct PM PRD review and meetings, direct communication and collaboration with Engineering POCs, design and implementation, product presentation with stakeholders (PM, Legal, UX Research, Content Strategist, and Engineering).
Result and Impact
I delivered a Hi-Fi Mockup for all projects approved by PM(s), Legal, and Engineers.
Project Fidelity
High
Device(s)/Platform
Google Pixel, Chromebook, Web
Tools
Sketch, CSS, HTML, Gallery, Framer, Principal
Environment
Agile
Company
Google
Team/Department
UX Foundation, Unicorn
Biometric App
Wells FargoProblem
Wells Fargo’s CEO (Commercial Electronic Office) product requires a new authentication experience, Biometric Enrollment, for supported devices.
Objective
Use the current WF Design System to create a new authentication Sign-On experience for Wells Fargo customers.
My Role(s)
Senior UI/UX Designer, UX Researcher, Web Developer, UX Writer, and Content Strategist.
As a project lead, I worked directly with POCs to ensure exceptional, on-time visual design deliverables that adhere to brand, accessibility, and UX standards. I created up-to-date graphic design onboarding resources and tools as part of the process.
My Approach
I provided transparency and oversight to the Senior Design Manager on project-specific pipeline deliverables, communicating and documenting evolving project goals and timelines, guidance, hands-on visual design work, files, and documentation. At the time, the push for documentation while adhering to and advocating for established framework processes and procedures took up a tremendous amount of my time.
Implementing best practices and accessibility standards, measurable impacts, and design integrity in the final product was a significant part of my research for the authentication project. I leveraged the WF BOSD (Business Operating System & Device) monthly report for possible device technologies the product may target while establishing cross-department communication and collaboration with various stakeholders.
Result and Impact
I delivered a Hi-Fi Mockup for all projects approved by key stakeholders.
Project Fidelity
High
Device(s)/Platform
iPhone (6, 8, X), Google Pixel
Tools
Sketch, Invision, Adobe Illustrator, CSS, HTML, JIRA
Environment
Agile
Company
Wells Fargo
Team/Department
VzD
Data Web App
VMwareProblem
VMware requires a scalable product that enables businesses to manage and monitor data.
Objective
Use the latest Bootstrap framework for mobile, tablet, and desktop platforms to customize a new data visualization product, DOPE (a.k.a Data, Optimization, Prospecting & Enablement).
My Role(s)
UI/UX Developer, UX Researcher, and Content Strategist.
Leading this product's design and frontend efforts, I immediately communicated and collaborated with PM, Marketing, Developers, and Full Stack Dev to ensure we established a process and procedures to attain product goals and deliverables. With a small budget and team of about five individuals, we had to leverage pertinent resources and time.
My Approach
After my initial product research, my task was to design the Data Visualization web app mockup and provide a mid-fidelity clickable prototype leveraging the Bootstrap 4 framework. Selected for its flexible framework, Bootstrap 4 met back-end requirements. Due to the stringent time constraints, I expedited my usual design process with weekly presentations of my work for team feedback. After iterations and design update presentations, I delivered the final Hi-Fi design. Simultaneously, I created HTML/CSS templates as part of my deliverables based on my Hi-Fi Mockups. Once completed, I provided the Hi-Fi Mockups and Mid-Fideltiy HTML/CSS templates to the full-stack developer so he could finish the project.
Result and Impact
I delivered the approved Hi-Fi Mockup and Mid-Fidelity HTML/CSS prototype for the DOPE team.
Project Fidelity
Mid and High
Device(s)/Platform
Web
Tools
Adobe Illustrator, Sketch, HTML, CSS, Bootstrap 4
Environment
Agile
Company
VMware, Inc.
Team/Department
DOPE
Chatbox
FujitsuProblem
Fujitsu Laboratories of America, Inc. requires a Chat Box for iOS/Android mobile and tablet devices.
Objective
Design and deliver Flow, Lo-Hi Fidelity mockup, and prototype.
My Role(s)
UI/UX Developer, UX Researcher, Content Strategist, and Visual Designer.
I led the design efforts for the initial project scope. Here, I created a custom design for the Chat Box and a custom product logo.
My Approach
I worked directly with the Manager/PMP to understand product needs and target audiences. From here, I collaborated with the Marketing team and Developers to ensure product consistency and establish UX milestones.
The initial concept had a chatbox appear via an on/off component (e.g., toggle/switch) in Settings. However, when the end user required various admin approvals, I needed to approach the project differently. I had to consider at what points the end user requires access to a chatbox, admin approval, scope/scale, technical limitations, and more. These were some of the pain points that I needed to address. The integration of the chatbox became more comprehensive at this point to create an intuitive and rich interactive experience.
Initially, the product would have a new feature- a chatbox. However, with a deeper look into our expanded services in the marketplace and growing target audience, it became a more extensive product than previously anticipated. Marketplace expansion alone, where the end user could access various products, news, and media outlets, forced the team to pivot in a new direction.
Result and Impact
I packaged designed assets (e.g., custom icons, specs, and HTML/CSS files) and delivered version one of the R&D project. At this time, product owners decided to stop the development of their new messenger because they planned to select an open-source messenger.
Project Fidelity
Mid and High
Device(s)/Platform
iOS/Android Mobile & Tablet, Web and Native
Tools
HTML, CSS, Adobe Illustrator, Sketch
Environment
Agile
Company
Fujitsu
Team/Department
R&D, Fujitsu Laboratories of America, Inc.
Thermostat App
Vine Thermostat | BoschProblem
Vine requires a redesign of their thermostat, currently in beta test, for licensing.
Objective
Design a new interface for the Bosch license deal.
My Role(s)
UI/UX Designer, UX Researcher, and Visual Designer.
I led the design efforts for the thermostat redesign.
My Approach
I worked directly with Marketing and Product to safeguard product integrity before the revamp. From here, I was able to understand product scope and processes.
The rigid framework presented a design challenge since it did not support many interactive elements: micro-macro animations and transitions, as one may expect. Every micro interaction had to be a series of images. In turn, building these assets out took a lot of time to put together, increasing the production required. However, this wasn’t much of a deterrent since I had anticipated this design impediment, having already beta-tested the device. The critical interface was broken down into several parts, providing a clear UX path but requiring several custom icons. As the sole UI/UX Designer, I managed to work up to a mid-fidelity mockup due to time constraints. In the end, I handed off what I had, resulting in the Vine team and Bosch retaining those major patterns and UI direction.
Result and Impact
I delivered the mid-fidelity mockup with custom conceptual icons for the team overseas to implement.
Project Fidelity
Mid
Device(s)/Platform
Thermostat
Tools
Adobe Illustrator and Photoshop
Environment
Agile
Company
Vine Connected Corporation
Team/Department
Vine Thermostat
TV App
Sling Media | Dish NetworkProblem
Dish Network requires a mobile, tablet, and large display TV app.
Objective
Design and develop a new interface for the TV product.
My Role(s)
UI/UX Designer, UX Researcher.
I led the design efforts for the new TV app.
My Approach
I worked directly with the Director of Product Design and Principal UI Designer to understand the purpose of this product and its target audience. From this point, I worked with the Engineering team to get the specifications required for deliverables.
This project required a new perspective from what was communicated by management. From the start, I focused on the information architecture. I was able to separate the main sections and patterns (e.g., filters, icons, loader, primary nav, shelves, and transitions) and the business required. At this point, I could do a deep dive into each template category and began my research into various TV apps.
With this project, I couldn't include any effects or transitions. With these parameters in mind, I focused on maximizing what I could with brand standards (e.g., color scheme, fonts, icons, etc.). I could design a cogent highlight state for the Guide, Sort, and Search UIs with this approach. Through testing the interface on various displays, I found the utilization of an inverted selection, rather than an outline, to be a prominent GUI component that was most effective for the product.
The Search UI was challenging for a widescreen display. Initially, I designed it to stretch 70-80% of the screen width. Realizing this would not work, I ended up redesigning my initial UI concept, which contained the elements but took up less screen width. This solution resolved the key selection issue in a search scenario. In conclusion, having a more concentrated area allowed the User to focus on one place, hence the split view approach with the search field on the left and programming on the right.
Result and Impact
I delivered the Hi-Fi template/mockup with approval from the Principal UI Designer.
Project Fidelity
High
Device(s)/Platform
Mobile, Tablet, TV
Tools
Adobe Illustrator and Photoshop
Environment
Agile
Company
DirecTV
Team/Department
Sling TV (formerly Sling Media)
E-Commerce Web
ShopOnMain LLCProblem
ShopOnMain LLC requires a responsive e-commerce website.
Objective
Design and develop the new company site.
My Role(s)
UI/UX Web Designer, UX Researcher, and Content Strategist.
I led the design efforts for the first company website. The product required I design the overall site beyond the scope of the logo. From the start, there were a lot of great UX discoveries to be made that needed to be vetted by the developers from a backend implementation and production perspective. For example, a concept I created for location backdrops per city/retailer brought up many intriguing scenarios. However, it wasn't feasible from a logistical standpoint due to bandwidth.
My Approach
I worked directly with the Director of Marketing and Developers to understand the project scope and process.
This project required a responsive site with four breakpoints. The main feature was the interactive shopping map. Here, the customer can access ShopOnMain LLC small businesses in various states. Much of the design process integrated e-commerce best practices, but the product's overall scope allowed for customizable design nuances. Specifically, the main menu I designed authorized the end user to select Featured, Trending, Recent, and Favorite retailers. However, later iterations of the primary Feature section would lead me to create a personalized Featured section for our users. This feature logic was contingent on how many units each retail shop would sell through our site and on providing a customized experience for our users who were more focused on their shopping needs. The feature would eventually be implemented and based on various metrics—making it more of a personal experience that was equally scalable.
I designed several templates for the site: interactive map, product page, feature section, customer support, customer checkout, and shipping and return information. Once these initial designs were in the low-mid fidelity, I provided the Photoshop assets and templates to Dev for reference and to begin the build as I worked towards mid-fidelity.
Result and Impact
I delivered the low-mid fidelity templates.
Project Fidelity
Low-Mid
Device(s)/Platform
Web
Tools
Adobe Illustrator and Photoshop
Environment
Agile
Company
ShopOnMain
Team/Department
Design
Control Panel
hopToProblem
hopTo, Inc. requires a control panel for Desktop.
Objective
Design a custom interface for the Control Panel.
My Role(s)
UI/UX Designer, UX Researcher, UX Writer, and Visual Designer.
I led the design efforts for the first Control Panel at hopTo, Inc.
My Approach
I worked directly with the software engineering department.
First, I had to work on editing content from the initial Control Panel concept I designed. The robust content came from business but created clutter and layout issues. Once I received the business approval of my edited content, I could focus on the Control Panel layout and design more.
The Support and About pages were the two pages I wanted to model the rest of the Control Panel UIs. However, there were limitations that I faced with various interaction design concepts. My objective was to redesign Settings and Licensing because these remained content-heavy.
The menu column was a work in progress. I was designing the custom icons and exhibited these in the UI because I was gauging the weight and overall impact of these custom icons. Once I completed the icons, I applied the proper leading, margin, and padding.
Result and Impact
I delivered the low-mid fidelity templates to the software engineer. From here, ENG was able to start writing the code. Simultaneously, I worked on other projects as a lead and had to put the Hi-Fi Control Panel on hold temporarily.
Project Fidelity
Low to Mid
Device(s)/Platform
Desktop
Tools
Adobe Illustrator and Sketch
Environment
Agile
Company
hopTo
Team/Department
UX, Product
iOS/Android
hopToProblem
hopTo requires an application with file editing and sharing capabilities with Desktop and Cloud access.
Objective
Design a custom file editing and file sharing native application for iOS and Android, with Desktop access.
My Role(s)
UI/UX Designer, UX Researcher, Content Strategist, and Visual Designer.
I led the design efforts for the first custom hopTo application.
My Approach
I worked directly with the Director of Engineering, iOS Engineering Department, Android Engineering Department, PM, Business, QA, and Marketing for the iOS/Android mobile and tablet application.
Working directly with Engineering to scope the overall information architecture required weekly meetings to ensure we agreed with the product direction. We addressed current and forthcoming tech issues, which helped shape the application. From here, I could iterate on the wireframes and present them to the larger team.
Since engineering had already begun the tablet application, business and marketing had decided this was the platform to target. However, this made downsizing to mobile more challenging, a pain point I would inevitably need to resolve. I continued to communicate and collaborate with a team of 8 engineers; half were directly involved in building the product on iOS devices, while the other half worked on Android devices.
Workspace, Secure Browser, and Inbox became the core interfaces for the application. The Workspace was the most challenging interface I designed for the hopTo application. This interface allows the user to manage all media files from various cloud accounts, folders, and filters. However, when concentrated on a smaller device, there were certain features we could not do without. For example, the tablet version allowed our customers to view their cloud account, folder, file name, file type, etc., and consolidating the metadata to mobile created some pain points. With some time and thought put into this issue, I came up with the concept of overlaying the cloud account icon (e.g., Dropbox, Google Drive, etc.) atop the file location icon. Therefore, our customers could immediately know what type of file and location of a particular file, in addition to other relevant info. (e.g., date, size, etc.)
Result and Impact
I delivered the High-fidelity mockup to both iOS and Android Engineering Departments.
Project Fidelity
Mid to High
Device(s)/Platform
iOS, Android, Mobile, Tablet, Desktop.
Tools
Adobe Illustrator, Sketch, and JIRA.
Environment
Agile
Company
hopTo
Team/Department
UX, Product
Web App
ViewlanderProblem
Viewlander, an online music distribution startup, requires a website emphasizing a new brand/identity.
Objective
Design a custom responsive site.
My Role(s)
UI/UX Designer, UX Researcher, Content Strategist, and Visual Designer.
I led the design efforts for the first website for Viewlander.
My Approach
I worked directly with the founders to understand the business needs to configure a proper user journey. At the time, the focus was to build the site out, emphasizing live-streamed events to their end users via their site.
I was working directly with Engineering to understand technical parameters for the flex site. Technically, the focus was on desktop web applications and would eventually have a tablet and mobile version to follow. I utilized percentages at the time because the breakpoints still needed to be defined. The homepage concentrated on several features: ticket verification, music genres, search filters, upcoming events, advertisement, account registration, and log in. I designed the interface to exhibit these primary functions and components based on hierarchy and personas that had yet to be vetted. The overall design was the first iteration of the site.
I started researching similar companies and other areas to scope out features that could be utilized for this project. From here, I could compile various patterns and ideas that would lead me to customize my components. Simultaneously, I began branding with a custom color palette and visual brand icon.
Result and Impact
I delivered the High-fidelity mockup to owners.
Project Fidelity
Mid to High
Device(s)/Platform
Web
Tools
Adobe Illustrator, Sketch, Omnigraffle
Environment
Agile
Company
Viewlander
Team/Department
Product
Cloud Tablet App
HuaweiProblem
Huawei requires a custom native tablet file management application with Cloud capabilities.
Objective
Design a custom native tablet application.
My Role(s)
UI/UX Designer, UX Researcher, Content Strategist, and Visual Designer.
I led the design efforts for the media management application Dragonfish.
My Approach
I worked directly with the PM and Lead Engineers to configure the media file application.
Initially, the Principal Engineer presented me with a concept with what they [the Engineering Department] had in mind. In my meeting with engineers, it was communicated that they were working on creating a cloud app targeting the Apple tablet device. This was a great start to the project because I had my queries answered much earlier in the UX process than usual. From here, I continually collaborated with the Engineers, conducted research, and presented my designs to the stakeholders for feedback and updates.
Not only did the product name fit very well, but I took inspiration from it. Note: Dragonfish is located in the center of the Milky Way and is the largest cluster of stars in the Milky Way.
I found the name to be inspirational, and the theme had an impact on the GUI design of the app. From a UI perspective, I based the app's color scheme on various hues from the actual satellite images of Dragonfish. Once I had the color scheme and font, I started to design the GUI, distributing the theme throughout the app.
Dragonfish requires users to register an account to gain application access. Upon completing registration, our users could begin to access files saved onto Huawei Cloud. Furthermore, our customers could manage and edit files and folders with the option of sharing them. The low-fidelity screens show a general overview of the flow but do not reflect the end-to-end product of additional screens and patterns.
Result and Impact
I delivered Mid-fidelity mockups, specs, and assets to the team of engineers as deliverables.
Project Fidelity
Mid
Device(s)/Platform
iPad
Tools
Adobe Illustrator, Omnigraffle
Environment
Agile
Company
Huawei
Team/Department
R&D
AR Tablet App
HuaweiProblem
Huawei requires a tablet application for tracking APs and AR tech integration to establish optimal WLAN location.
Objective
Design a custom native tablet application.
My Role(s)
UI/UX Designer, UX Researcher, Content Strategist, and Visual Designer.
I led the design efforts for the initial AP tacking application.
My Approach
I worked directly with the PM and Lead Engineers to configure the WLAN application.
After the initial meetings with the PM, I collaborated with Engineering on a series of ideas to hone in on a proper flow. The WLAN app focused on 3D rendering, AR, and leveraging device capabilities. As part of the exploration stage, the engineers had to test the technical capabilities of these features. Concurrently, I storyboarded the user journey that wasn’t limited to the following: User login, import image, rendering, APs, 3D interaction, and output. All the while, I created custom assets and implemented the initial concepts for the team to test.
The overall workflow concluded; once the user (existing or new user with Huawei) is logged in, they are provided several menu options. They can skip file import altogether to view APs in AR or import a JPEG file to render as a 3D UI. Choosing the file import option, the user will be directed to the device camera, where they can view APs in AR while the 3D processing is rendering. Once the 3D rendering is complete, the user is notified and can direct themselves to consider the 3D space of the blueprint they imported. [The option to view 3D later in the dialog was discussed but had yet to be approved]. As the last step, the user can save the file for future review.
Result and Impact
I delivered Mid-fidelity mockups, specs, and assets to the team of engineers as deliverables.
Project Fidelity
Mid to High
Device(s)/Platform
iPad
Tools
Adobe Illustrator, Omnigraffle
Environment
Agile
Company
Huawei
Team/Department
R&D
Game Installer
Ignite Game TechnologiesProblem
Simraceway requires a user installer as the initial step for members to access the game on their PC.
Objective
Design a custom game installer for Simraceway.
My Role(s)
UI/UX Designer, UX Researcher, Content Strategist, and Visual Designer.
I led the design efforts for the first custom Simraceway installer for PC.
My Approach
I worked directly with the VP of Engineering to understand the project's scope. Further communication and collaboration were with the 3D Modelers, Sound Engineer, and the engineering team based out of Romania.
After meeting with the VP of Engineering, I began researching software installers and installers in general. Here, I better understood the limitations, which did not suffice for what I wanted to do from a UX/UI perspective. However, I was clear with what I wanted the design to look like and the experience I wanted our customers to have. As part of my discovery, I found an independent developer specializing in custom installers. This was the resource I was seeking from a generic PC installer.
Despite the rigid framework, I could incorporate sound, custom backdrops, and components (buttons, loader, splash screen, and sound clip during the exhibition of the splash screen). I worked with an incomplete 3D model [based on the model I thought worked best for the project] that I edited in Photoshop as part of the final delivery. Throughout the process, I created a custom sound clip of a race car speeding by as a placeholder until I could work with the Sound Engineer for a final deliverable. This sound clip was played atop the Splash screen, adding a more engaging experience for the customer in the early stage.
Result and Impact
I delivered the High-fidelity mockup and assets to the engineering team in Romania.
Project Fidelity
Mid to High
Device(s)/Platform
Desktop (PC)
Tools
Adobe Illustrator, Adobe Photoshop, Installer framework.
Environment
Agile
Company
Ignite Game Technologies
Team/Department
Simraceway Performance Driving Center
Reach out
San Francisco Bay Area, CA | USA
Copyright © 2023 Site Designed and Developed by Marcus Woodworth.
Thank you for visiting Marcus Woodworth Creative®. The Marcus Woodworth Creative® website has been made available to you subject to your compliance with the terms and conditions set forth below (the "Conditions of Use").
Please read this document carefully before accessing or using the Marcus Woodworth Creative® website. By accessing or using this website, you are agreeing to be bound by the Conditions of Use. If you do not wish to be bound by the
Conditions of Use, you may not access or use the website.
Modification of these Conditions of Use
Marcus Woodworth Creative, LLC. reserves the right to change the terms, conditions, and notices at any time, and such modifications shall be effective
immediately upon posting of such changes. You are therefore responsible for regularly reviewing these Conditions of Use and additional terms or notices posted on the Marcus Woodworth Creative website. Your continued access
of this website shall be deemed your conclusive acceptance of the modified agreement.
Privacy
Please review our Privacy Policy, which also governs your visit to Marcus Woodworth Creative®, to understand our practices regarding the use and disclosure of your personal information.
Electronic Communications
When you visit Marcus Woodworth Creative® or send e-mails to us, you are communicating with us electronically, and thereby you are consenting to receive communications from us electronically or by other means available. We will communicate
with you electronically, by telephone or by facsimile. It is further understood that all agreements, notices, disclosures and other communications that we provide to you electronically satisfy any legal requirement that such communication
be in writing.
Copyright and Licenses
The entire contents of this website, including but not limited to: Text, graphics, logos, button icons, Flash movies, images, audio clips, digital downloads, data compilations, and software, are the property of Marcus Woodworth Creative® or its content
suppliers and are protected by Domestic and International copyright and trademark laws. You may not modify, copy, reproduce, republish, upload, post, transmit, or distribute any portion of the website contents without the prior express written
consent of Marcus Woodworth Creative®.
You may print or download portions of the materials from various areas of this website solely for your own non-commercial use provided that you agree not to change or delete any copyright or proprietary notices from the materials. If you
believe any content appearing on our website constitutes a copyright infringement of another parties rights, please contact us immediately at legal@marcuswoodworth.com to notify us of this infringement.
Your submissions of files including, but not limited to: Resumes, e-mail, flash movies, images, logos, audio loops, and other software hereby constitutes your agreement to grant Marcus Woodworth Creative® a non-exclusive, royalty-free, worldwide,
sub-licensable, perpetual license, to reproduce, distribute, transmit, modify, adapt, sub-license, and publicly display any such submissions, unless otherwise specified by an agreement made in writing by you and Marcus Woodworth Creative®.
You also grant Marcus Woodworth Creative® the right to utilize your name in connection with all advertising, marketing and promotional materials related thereto.
License and Website Access
Marcus Woodworth Creative® grants you limited license to access and make personal use of this website and not to download (other than for page caching purposes) or modify it, or any portion of it, except with the express written consent of Marcus
Woodworth®. This website or any portion of this website may not be reproduced, duplicated, adapted, copied, sold, resold, transmitted or otherwise exploited for any commercial purpose without the express written
consent of Marcus Woodworth Creative®, LLC. You may not frame, or use any framing techniques to enclose any trademark, logo, or other proprietary information (including images, text, flash movie, page layout, or form) of
Marcus Woodworth Creative® without the express written consent of Marcus Woodworth Creative®. You may not use META tags or any other "hidden text" which utilize Marcus Woodworth Creative.com or any other derivative of our domain, company name or
registered trademarks without the express written consent of Marcus Woodworth Creative®, LLC. You are hereby granted a limited, revocable, and nonexclusive right to create a hyperlink to the Home Page or any Dynamic Deep Link (DDL) of
Marcus Woodworth Creative Studios so long as the link does not portray any false, misleading, derogatory, or otherwise offensive matter.
It is further understood and agreed that Marcus Woodworth Creative® cannot and does not guarantee or warrant that files made available for downloading through the Marcus Woodworth Creative® website will be free of infection or viruses, worms, Trojan
horses or other code that manifests contaminating or destructive properties. It is your responsibility for implementing sufficient safeguards and procedures to ensure that any files obtained through Marcus Woodworth Creative® Studios are free from
such contaminations.
Disclaimer of Warranty/Limitation of Liability
THIS WEBSITE AND RELATED INFORMATION IS PROVIDED BY MARCUS WOODWORTH CREATIVE STUDIOS, LLC ON AN "AS IS" AND "AS AVAILABLE" BASIS. MARCUS WOODWORTH CREATIVE STUDIOS, LLC MAKES NO EXPRESS OR IMPLIED
WARRANTIES, REPRESENTATIONS OR ENDORSEMENTS OF ANY KIND, OR AS TO THE OPERATION OF THIS WEBSITE OR THE INFORMATION, CONTENT, MATERIALS, OR PRODUCTS INCLUDED ON THIS WEBSITE. YOU
EXPRESSLY AGREE THAT YOUR USE OF THIS WEBSITE IS AT YOUR SOLE RISK.
TO THE FULL EXTENT PERMISSIBLE BY APPLICABLE LAW, MARCUS WOODWORTH CREATIVE STUDIOS, LLC DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. MARCUS WOODWORTH CREATIVE STUDIOS DOES NOT WARRANT THAT THIS WEBSITE, ITS SERVERS, OR E-MAIL SENT FROM MARCUS WOODWORTH CREATIVE STUDIOS
ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. MARCUS WOODWORTH CREATIVE STUDIOS WILL NOT BE LIABLE FOR ANY DAMAGES OF ANY KIND ARISING FROM THE USE OF THIS SITE, INCLUDING, BUT NOT LIMITED
TO DIRECT, INDIRECT, INCIDENTAL, PUNITIVE, AND CONSEQUENTIAL DAMAGES.
MARCUS WOODWORTH CREATIVE STUDIOS USES REASONABLE EFFORTS TO INCLUDE ACCURATE AND UP-TO-DATE INFORMATION ON THIS WEBSITE. MARCUS WOODWORTH CREATIVE STUDIOS ASSUMES NO LIABILITY OR RESPONSIBILITY
FOR ANY TYPOGRAPHICAL OR OTHER ERRORS OR OMISSIONS IN THE CONTENT OF THIS SITE. IN THE EVENT THAT A PRODUCT IS LISTED AT AN INCORRECT PRICE OR WITH OTHER INCORRECT INFORMATION, MARCUS
WOODWORTH STUDIOS SHALL HAVE THE RIGHT TO REFUSE OR CANCEL ANY ORDERS PLACED FOR THE PRODUCT LISTED INCORRECTLY. IF A PRODUCT OFFERED BY MARCUS WOODWORTH CREATIVE STUDIOS IS NOT AS
DESCRIBED, YOUR SOLE REMEDY IS TO RETURN IT TO MARCUS WOODWORTH CREATIVE STUDIOS FOR A REFUND. ALL POSTAGE REQUIRED TO RETURN A PRODUCT WILL BE AT THE BUYER'S EXPENSE.
CERTAIN STATE LAWS DO NOT ALLOW LIMITATIONS ON IMPLIED WARRANTIES OR THE EXCLUSION OR LIMITATION OF CERTAIN DAMAGES. IF THESE LAWS APPLY TO YOU, SOME OR ALL OF THE ABOVE DISCLAIMERS,
EXCLUSIONS, OR LIMITATIONS MAY NOT APPLY TO YOU, AND YOU MAY HAVE ADDITIONAL RIGHTS.
Third Party Links
Linked websites are not under the control of Marcus Woodworth Creative® Studios and Marcus Woodworth Creative® Studios is not responsible for the contents of any linked site or any link contained in a linked site. Marcus Woodworth Creative® Studios provides
links to you only as a convenience, and the inclusion of any link does not imply or constitute an endorsement by Marcus Woodworth Creative Studios of the site.
Applicable Law
By visiting the Marcus Woodworth Creative® Studios website, you agree that the laws of the state of California, without regard to principals of conflict of laws, will govern these Conditions of Use and any dispute of any sort that might arise between
you and Marcus Woodworth Creative® Studios, LLC.
Disputes
Any dispute relating in ay way to your visit or access of the Marcus Woodworth Creative® Studios website or to the products or services you purchase through the Marcus Woodworth Creative® Studios website shall be submitted to binding arbitration in
Alameda County, California, except that, to the extent you have in any manner violated or threatened to violate Marcus Woodworth Creative® Studios' intellectual property rights, Marcus Woodworth Creative® Studios may seek injunctive or other
appropriate relief in any state or federal court in the state of California, and you consent to exclusive jurisdiction and venue in such courts. Arbitration under these Conditions of Use shall be conducted under the rules then prevailing of the
American Arbitration Association. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under these Conditions of
Use shall be joined to an arbitration involving any other party subject to these Conditions of Use, whether through class arbitration proceedings or otherwise.
Indemnification
You agree to indemnify, defend and hold harmless Marcus Woodworth Creative® Studios, LLC, its officers, directors, owners, partners, employees, agents, licensors, suppliers and any third party information provider to the website from and against
all losses, expenses, damages and costs, including attorney's fees, resulting from any violation of these Conditions of Use (including negligent or wrongful conduct) by you or your use and access of the Marcus Woodworth Creative® website.
International Use
Given the global nature of the Internet, you agree to comply with all local rules including, without limitation, rules about the Internet, data, e-mail, privacy, copyright, and trademark infringement. Additionally, you agree to comply with all
applicable laws regarding the transmission of technical data exported from the United States or the country in which you reside.
Other Provisions
Marcus Woodworth Creative® Studios, LLC failure to insist upon or enforce strict performance of any provision of these Conditions of Use shall not be construed as a waiver of any provision or right. Neither the course of conduct between the parties
nor trade practice shall act to modify any provision of these Conditions of Use. Marcus Woodworth Creative® Studios may assign its rights and duties under these Conditions of Use to any party at any time without notice to you. If any of these
conditions shall be deemed invalid, void, or for any reason unenforceable, that condition shall be deemed severable and shall not affect the validity or enforceability of any remaining condition. Any rights not expressly granted herein are
reserved.
Request and Address
Please send notices by care of e-mail to: Pending
(or) by our Mailing Address: Pending
Copyright © 2009, Marcus Woodworth Creative®, LLC. All Rights Reserved. "Marcus Woodworth Creative" and any marks and logos are Federal Registered Trademarks of Marcus Woodworth Creative®, LLC. All other trademarks listed are the property of their
respective owners.
Revision: May 2013
Marcus Woodworth Creative® is committed to protecting your privacy. That is why we have adopted this Privacy Policy. This Privacy Policy is intended to describe how your personal information is processed and used, and we
will make every effort to ensure that our activities keep within the spirit of this Privacy Policy. Please note that by visiting and using marcuswoodworth.com, or any other website owned and operated by Marcus Woodworth Creative, LLC,
you are accepting the practices described in this Privacy Policy.
What Information is Marcus Woodworth Creative® gathering about its visitors and how is it being used?
Every computer connected to the Internet is provided with a domain name (e.g. someispname.net) and an IP Address (e.g. 192.164.13.145). When a visitor requests a page from within the Marcus Woodworth Creative® website, our Web
Servers automatically identify and log the HTTP request that is made to our Web Server. By itself, this information reveals nothing personal about you. In fact, the only information that we automatically gather and log is as follows:
• The Web Page that you may have linked to us from, if any.
• The Product Identifier for Version and Make of Browser (e.g. Internet Explorer®)
• The Operating System platform that you may be running (e.g. Macintosh® or Windows®)
• Search Words or Terms that are passed from a Search Engine (e.g. Google® or Yahoo!®)
• Information readily available and stored in your Adobe® Flash System.Capabilities Object.
There is absolutely nothing special about the information just described, and the practice of collecting this data has been generally standardized by virtually every Web Server on the Internet today.
The purpose for this information is actually two-fold. One, Marcus Woodworth Creative has found it advantageous to examine visitor traffic in its aggregate, so that we can ensure maximum compatibility for the various Browsers
and Operating Systems that visit our site. Additionally, as any business should attest, it is our desire to generate greater amounts of visitor traffic. By analyzing visitation patterns, referring URLs and Search Engine terms, we can
strategically enhance our exposure on the Internet.
What about Cookies?
Cookies are small pieces of data that are transferred to your computer's hard drive through your Web browser from our Web Server. A cookie cannot read data from your hard disk or read cookie files that may have been created from
other sites. The Marcus Woodworth Creative website utilizes cookies as a means of providing personalization features to our visitors. For example, we utilize cookies to remember settings (music preferences, language settings, etc.) that
you may have made at our website.
You can choose whether to accept cookies by changing the settings of your browser. Typically, by accessing the browser"s help feature you can obtain information on how to prevent your browser from accepting all cookies or to notify
you when a cookie is being sent. If you choose not to accept these cookies, your experience at our website and other websites may be diminished and some features may not work as intended.
What other information does Marcus Woodworth Creative® request?
We may also request your e-mail address or mailing address for the purposes of conducting a survey, adding you to our mailing list, or by your request to have someone contact you for additional information. Whenever we request the
identity of a visitor, we will clearly indicate the purpose of the inquiry before the information is requested. We maintain a strict "No Spam or UCE" policy that means we do not intend to sell, rent, or otherwise give your e-mail address to a
third-party, without your consent.
In addition, Marcus Woodworth Creative®s will not send you e-mail that you have not agreed to receive. If you are a member of our Mailing List, you will be contacted with announcements, news, portfolio additions, and new products
or services. You have the option of "Unsubscribing" from out Mailing List at any time, thereby disabling any further such e-mail communication from being sent to you. If you wish to have specific communications with a member of
Marcus Woodworth Creative®, you will be required to provide specific information that will be routed to the appropriate contact within Marcus Woodworth Creative.
What information does Marcus Woodworth Creative® collect when I purchase something?
If you purchase something, such as a T-Shirt, we need to obtain the appropriate information in order to complete the transaction. Depending upon the method of payment that you select and your location, the required information may
vary. However, generally speaking we will need:
• Your Name
• Billing Address (for Credit Card Orders)
• Shipping Address
• E-Mail Address
• Phone Number
• Credit Card Number (for Credit Card Orders)
• Expiration Date (for Credit Card Orders)
• CCV2 Code (for Credit Card Orders)
We use shopping cart features that safeguard this information by using industry standard SSL (Secure Sockets Layer) encrypted servers. SSL encodes the information transferred between you and the server, rendering it unreadable
to anyone trying to intercept the information.
Will Marcus Woodworth Creative® disclose the information collected to Third Parties?
Marcus Woodworth Creative® will only disclose your personal information or any of its log file information when required by law or in the good-faith belief that such actions are necessary to:
• Conform to the edicts of the law or comply with a legal process served on Marcus Woodworth Creative®.
• Protect and defend the rights or property of Marcus Woodworth Creative®, or visitors of Marcus Woodworth Creative®.
• Identify persons who may be violating the law, the legal notice, or the rights of third parties.
• Cooperate with the investigations of purported unlawful activities.
Marcus Woodworth Creative® uses reasonable precautions to keep the information disclosed to us secure. Marcus Woodworth Creative® reserves the right to transfer information in connection with the sale of all or part of
Marcus Woodworth Creative® capital stock or assets to any third party. Furthermore, we are not responsible for any breach of security or for any actions of any third parties that receive the information. Marcus Woodworth Creative® also
provides "links" to a wide variety of other web sites on the Internet. We are not responsible for their Privacy Policies or how those web sites manage information about their users. We strongly urge you to check with those web sites to
determine their privacy policy.
Any changes to this Privacy Policy will be posted on this page so that you are always aware of the information that we collect, how we use it, and under what circumstances we disclose it.
Request and Address
Please send notices or request regarding this Privacy Policy by care of e-mail to: Pending
(or) by our Mailing Address: Pending
Copyright © 2009, Marcus Woodworth Creative®, LLC. All Rights Reserved. "Marcus Woodworth Creative" and any marks and logos are Federal Registered Trademarks of Marcus Woodworth Creative®, LLC.
All other trademarks listed are the property of their respective owners.
Revision: May 2013